Important Games of the 00s
What makes a game important? Is it commercial sales, the ways a game showcases how skilled a designer or studio is at their craft, the visceral response a game gives you, the player communities...
View ArticleThe Plight of the Rockstar Wife
In the past few weeks, a fresh controversy about the working conditions in the industry of game development has arisen, this time centered on Rockstar San Diego. Rockstar are best known as the...
View ArticleEthical Gaming
Illustration credit: Bryant Paul Johnson Born of a handful of events and revelations in the games industry over the past few month as well as new directions in my research, this brief post about...
View ArticleNot Dancing in Central Square
Last week, Viacom announced that it was planning to sell Harmonix and had already classified the Cambridge-based development studio as a “discontinued operation.” When Viacom’s MTV Games purchased...
View ArticleFeminist Game Studies
It isn’t difficult to find feminist game studies, or feminist gamers. The reputation of misogyny in video game culture, lack of women and racial minorities in the industry, the perpetuation of player...
View ArticleMario is Mobile!: Or (Nintendo’s Platform Panic?)
Within the context of video game culture, Nintendo’s corporate identity has been clear: Nintendo makes games. Whereas competitors Sony and Microsoft represent larger global technology corporations in...
View ArticleCall of Parental Duty: Advertising’s New Constructions of Video-Gaming Fathers
Vintage advertising image for Atari’s 2600 game console. Post by Anthony Smith, University of Salford This post continues the ongoing “From Nottingham and Beyond” series, with contributions from...
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